Pollinate Velocities
Pollinate Velocities
Pollinate Velocities
Pollinate Velocities
Curiosity
This piece began as an experiment I’d been wanting to explore for some time. The idea was simple but compelling: use a fluid simulation’s velocity field as the driving force behind multiple systems. The motion of the fluid would push vellum hairs, translate into shifting color, and also dictate the birth and movement, of particles.
Curiosity
This piece began as an experiment I’d been wanting to explore for some time. The idea was simple but compelling: use a fluid simulation’s velocity field as the driving force behind multiple systems. The motion of the fluid would push vellum hairs, translate into shifting color, and also dictate the birth and movement, of particles.
Curiosity
This piece began as an experiment I’d been wanting to explore for some time. The idea was simple but compelling: use a fluid simulation’s velocity field as the driving force behind multiple systems. The motion of the fluid would push vellum hairs, translate into shifting color, and also dictate the birth and movement, of particles.
Curiosity
This piece began as an experiment I’d been wanting to explore for some time. The idea was simple but compelling: use a fluid simulation’s velocity field as the driving force behind multiple systems. The motion of the fluid would push vellum hairs, translate into shifting color, and also dictate the birth and movement, of particles.
Curiosity
This piece began as an experiment I’d been wanting to explore for some time. The idea was simple but compelling: use a fluid simulation’s velocity field as the driving force behind multiple systems. The motion of the fluid would push vellum hairs, translate into shifting color, and also dictate the birth and movement, of particles.
Exploration
The setup came together quickly and served as a rich exercise in cross-pollination within Houdini. By allowing Heightfields, Vellum, and DOPs to interact, I was able to stack effects in unexpected ways, building a system where motion and color emerge naturally from shared forces. The result is a layered, interconnected simulation that yields both intricate dynamics and a uniquely striking visual beauty.
Exploration
The setup came together quickly and served as a rich exercise in cross-pollination within Houdini. By allowing Heightfields, Vellum, and DOPs to interact, I was able to stack effects in unexpected ways, building a system where motion and color emerge naturally from shared forces. The result is a layered, interconnected simulation that yields both intricate dynamics and a uniquely striking visual beauty.
Exploration
The setup came together quickly and served as a rich exercise in cross-pollination within Houdini. By allowing Heightfields, Vellum, and DOPs to interact, I was able to stack effects in unexpected ways, building a system where motion and color emerge naturally from shared forces. The result is a layered, interconnected simulation that yields both intricate dynamics and a uniquely striking visual beauty.
Exploration
The setup came together quickly and served as a rich exercise in cross-pollination within Houdini. By allowing Heightfields, Vellum, and DOPs to interact, I was able to stack effects in unexpected ways, building a system where motion and color emerge naturally from shared forces. The result is a layered, interconnected simulation that yields both intricate dynamics and a uniquely striking visual beauty.
Exploration
The setup came together quickly and served as a rich exercise in cross-pollination within Houdini. By allowing Heightfields, Vellum, and DOPs to interact, I was able to stack effects in unexpected ways, building a system where motion and color emerge naturally from shared forces. The result is a layered, interconnected simulation that yields both intricate dynamics and a uniquely striking visual beauty.
MUSIC
Kemi, Max Cooper
MUSIC
Kemi, Max Cooper
MUSIC
Kemi, Max Cooper
MUSIC
Kemi, Max Cooper
MUSIC
Kemi, Max Cooper
DATE
June 2024
DATE
June 2024
DATE
June 2024
DATE
June 2024
DATE
June 2024
SOFTWARE
Houdini / Nuke
SOFTWARE
Houdini / Nuke
SOFTWARE
Houdini / Nuke
SOFTWARE
Houdini / Nuke
SOFTWARE
Houdini / Nuke
Select 01
Velocity Trails
Select 01
Velocity Trails
Select 01
Velocity Trails
Select 01
Velocity Trails
Select 01
Velocity Trails





Select 02
Process. Houdini workspace
Select 02
Process. Houdini workspace
Select 02
Process. Houdini workspace
Select 02
Process. Houdini workspace
Select 02
Process. Houdini workspace





Select 03
Style Frame
Select 03
Style Frame
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Style Frame
Select 03
Style Frame
Select 03
Style Frame